Been laddering with this team, so far I've peaked around 1440.
The PokePaste: https://pokepast.es/31b6d70d96707103
Pelipper: The rain setter for the team. The loss of toxic and defog means I get to run more offensive coverage on this guy. He's bulky enough that he can tank some physical hits and return fire with rain boosted surfs or hurricanes. Play conservatively with it since it's is your only weather setter and should be kept at a high enough HP that you can switch it into an attack and roost off the damage or pressure the opposing pokmemon out.
Grimmsnarl: This is one of the two leads I usually start the battle with. It's the typical prankster set, but it has enough invested in attack that it can do a good chunk of damage to the dark types running around that think they can use you as setup fodder. Depending on the team you're facing, you can decide whether both screens are worth it.
Iron Treads: This is the other pokemon that Im likely to lead with depending on the team comp. If the opposing side has sash glimmora, Iron Treads is a pretty safe lead as you can EQ and then rapid spin away any hazards glimmora managed to set up (fyi: rapid spin will spin away the toxic spikes from toxic debris after making contact). Tread is the glue holding a lot of the team together, as he can tank physical hits, clear your side of hazards, and can even serve as an emergency check to pokemon such as fluttermane with heavy slam. I don't often terastalize this guy, but with tera fairy you trade your weaknesses for steel/poison weakness which can be easily handled by EQ. I've noticed that this team can sometimes struggle with Clodsire, so if the other team has one try to be conservative with Tread so it'll be healthy enough to check it.
Iron Bundle: Serves as the special wallbreaker of the team. Freeze dry will make short work of any bulky waters such as toxapex or normal quagsire. Because of specs, you should be able to 2hko a full sp.def Clodsire with ice beam. Lastly, no pokemon appreciates switching into Iron Bundle's hydro pump outside of immune pokemon like the beforementioned Clodsire.
Quaquaval: The reason for my building the team in the first place. I really wanted to use this pokemon, and so I tried to fit him in the best environment I could. Ideally, with screens up under rain Quaquaval has no issues 6-0'ing most teams. Aqua step lets you boost your speed, while being a solid water STAB, jet lets you hit pokemon that are faster than you if you haven't had the chance to aqau step yet, and CC is for coverage and STAB. Swords dance isn't always necessary as you will already be doing a lot of damage to most pokemon under rain, but its a great way to put pressure on the opponent. I chose mystic water as the item instead of life orb, mainly because I find myself using the water STAB's more so I prefer not needing to worry about recoil. Feel free to use life orb if you prefer.
Gyarados: Serves as a secondary sweeper, and of one the most frequent users of my tera. Tera ground removes all of gyarados' typical weaknesses and grants it STAB EQ, at the expense of making it vulnerable to water types. I usually wouldn't have him in against bulky waters to begin with so I haven't really had too many issues with that. Due to gyarados' natural bulk, he is able to shrug off a hit from pokemon such as fluttermane, Chi-Yu, Iron Jugulis, and Iron Valiant and cripple them with a thunder wave, assisting his teammates and potentially allowing him to set up on that pokemon. Lum berry allows it to bait clodsire, (before using tera ground) shrug off the toxic and then kill it will EQ. It also lets Gyarados stay in on a will-o-wisp burn from Skeledirge and wear it down.
Weaknesses: Breloom is able to spore one of your leads and can potentially set up if allowed. If you see one during team preview, leading Iron bundle will prevent it from doing to much damage. An opposing HO team can potentially cause problems for they are allowed to set up, as this team does not have a lot of bulk overall. Clodsire walls base Quaquaval (I'ev found that at +2 CC is a 2HKO) while Dondozo walls both Gyarados and Quaquaval so try to wear those mons down with rocks and Iron Bundle.
I'm still tweaking things here and there with the team, but if you have any suggestions feel free to let me know.
this is the only replay I have for now, its against a stall team